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  <title>Ideas for Echoes of Elysium Bug Reports</title>
  <subtitle>Ideas for Echoes of Elysium Bug Reports as submitted to our Feature Upvote board. Ideas are ordered by 'new' and the 50 top matches are included.</subtitle>
  <link href="https://bugs.echoes.games"/>
  <id>brd_vjteqct8qhmppbu</id>
  <updated>2026-03-02T16:28:02Z</updated>
  <entry>
    <title>Issues and quality of life</title>
    <link href="https://bugs.echoes.games/suggestions/714518/issues-and-quality-of-life"/>
    <id>sug_60kunkunmj9yxii</id>
    <published>2026-06-01T04:09:16Z</published>
    <updated>2026-06-02T12:46:30Z</updated>
    <content type="text/plain">Issues&#13;
- Scrap piles with haulable materials stop providing scrap after a while. have flown to new islands to test if this is a feature, but same thing happens. only starter lighthouse piles providing scrap&#13;
- some mobs and towers show no damage taken (are invulnerable?)&#13;
- some trees not de spawning after being cut down&#13;
- lag/delay on deconstructing items on ship&#13;
&#13;
Quality of life&#13;
- regularity of whiteout cloud cover needs to be dropped by at least 50% (or at least whilst on an island). It's not challenging, just annoying.&#13;
- Haulable inventory capacity needs to be increased or rethought as it is monotonous running back and forth to ship with one item. Likewise should pull to inventory when deconstructing, if there is space, like other materials do.&#13;
- the ability to directly swap items between storage containers on ship, rather than having to hot swap back and forth would be nice. &#13;
- Fabricators, condensers, etc should also be able to pull from storage.&#13;
- The ability to upgrade the ship parts without having to destroy everything and rebuild would be nice, again just monotonous.&#13;
- Skydock working platform needs to be much larger and have a walkable gap underneath it, as it is laborious to try to work on the underside of the ship. Alternatively just allow a larger proximity of building approval when in a dock rather than ship/platform contact.</content>
  </entry>
  <entry>
    <title>Problems with Lag issues!</title>
    <link href="https://bugs.echoes.games/suggestions/710973/problems-with-lag-issues"/>
    <id>sug_hs7jxjscre1dn06</id>
    <published>2026-05-08T08:47:26Z</published>
    <updated>2026-05-20T19:14:50Z</updated>
    <content type="text/plain">Unfortunately, after 5 hours of playtime, I'm running into nothing but lag issues! I can no longer attack because enemies aren't taking any damage; I can't mine anything, nor can I fly properly. Could you please fix this bug as soon as possible? That would be greatly appreciated so that I can get back to playing normally.</content>
  </entry>
  <entry>
    <title>Leather Strips from Stitcher only gives x3 when the recipe states x5</title>
    <link href="https://bugs.echoes.games/suggestions/707097/leather-strips-from-stitcher-only-gives-x3-when-the-recipe-states-x5"/>
    <id>sug_ot2ybhyawysbdar</id>
    <published>2026-04-16T20:55:25Z</published>
    <updated>2026-04-20T14:33:25Z</updated>
    <content type="text/plain">see title and photo.</content>
  </entry>
  <entry>
    <title>Invented item stays in selected focus after it has been invented</title>
    <link href="https://bugs.echoes.games/suggestions/707098/invented-item-stays-in-selected-focus-after-it-has-been-invented"/>
    <id>sug_ohsgtkxngev4v1k</id>
    <published>2026-04-16T21:05:43Z</published>
    <updated>2026-04-20T14:33:24Z</updated>
    <content type="text/plain">see photo and title</content>
  </entry>
  <entry>
    <title>Drifting debris changes trajectory of cruising ship</title>
    <link href="https://bugs.echoes.games/suggestions/707100/drifting-debris-changes-trajectory-of-cruising-ship"/>
    <id>sug_zbpwzghfume8p4o</id>
    <published>2026-04-16T21:30:51Z</published>
    <updated>2026-04-20T14:33:22Z</updated>
    <content type="text/plain">When cruising for long distances, Liftium items can collide with the ship and put it off course. This changes the heading and the play can be unaware, Can be a major pain especially when adventuring solo.</content>
  </entry>
  <entry>
    <title>[UI] Shortcut Icons display an error icon</title>
    <link href="https://bugs.echoes.games/suggestions/707110/ui-shortcut-icons-display-an-error-icon"/>
    <id>sug_ofqgst9cexgc537</id>
    <published>2026-04-17T00:09:14Z</published>
    <updated>2026-04-20T14:33:22Z</updated>
    <content type="text/plain">Summary:&#13;
Shortcut UI for menu page displays an error. &#13;
&#13;
Frequency:&#13;
Always&#13;
&#13;
Steps to Reproduce:&#13;
1. Launch Game&#13;
2. Enter World&#13;
3. Observe, UI does not properly display the icons for the shortcuts&#13;
&#13;
Expected Result:&#13;
Icons are displayed along with the shortcuts&#13;
&#13;
Actual Result:&#13;
Icons are not displayed.&#13;
&#13;
Environment:&#13;
Windows 10&#13;
&#13;
App Version:&#13;
v0.18.0</content>
  </entry>
  <entry>
    <title>[UI] Triple digit inventory cuts off some Menu UI items</title>
    <link href="https://bugs.echoes.games/suggestions/707114/ui-triple-digit-inventory-cuts-off-some-menu-ui-items"/>
    <id>sug_vsend7p7qvh1aho</id>
    <published>2026-04-17T00:59:57Z</published>
    <updated>2026-04-20T14:33:20Z</updated>
    <content type="text/plain">Summary:&#13;
When in a menu that shows inventory quantities, if an item is numbered in the triple digits, the UI can be cut off for some UI elements.&#13;
&#13;
Frequency:&#13;
Always&#13;
&#13;
Steps to Reproduce:&#13;
1. Collect 100 or more of an item.&#13;
2. Access the crafting bench.&#13;
3. Observe, some UI items are cut off.&#13;
&#13;
Expected Result:&#13;
No UI items are cut off.&#13;
&#13;
Actual Result:&#13;
Some UI items are cutoff.&#13;
&#13;
Environment:&#13;
Windows 10&#13;
&#13;
App Version:&#13;
v0.18.0</content>
  </entry>
  <entry>
    <title>Clouds too numerous</title>
    <link href="https://bugs.echoes.games/suggestions/707301/clouds-too-numerous"/>
    <id>sug_u8emxd5grtqe4j9</id>
    <published>2026-04-18T02:19:19Z</published>
    <updated>2026-04-20T14:33:19Z</updated>
    <content type="text/plain">It is so hard to play because I feel like I am constantly blinded. I am spending over 3/4 of my total time in clouds.</content>
  </entry>
  <entry>
    <title>Killing a scout ship in any way crashes the game</title>
    <link href="https://bugs.echoes.games/suggestions/707309/killing-a-scout-ship-in-any-way-crashes-the-game"/>
    <id>sug_vakmhgvoefnnco6</id>
    <published>2026-04-18T03:47:53Z</published>
    <updated>2026-04-20T14:35:47Z</updated>
    <content type="text/plain">So this has happened 4 different times, done different ways; when I destroy a scout ship, it makes it so I can not remover or add anything to my inventory. When I try to restart the formal way, it crashes the game and makes the game overlay to the point where even ctrl, alt, delete does not overlay the crashing game, required restart 3 out of 4 times. I joined up with a multiplayer group, and it did it to us there as well.</content>
  </entry>
  <entry>
    <title>Game freezes whenever I destroy enemy ship</title>
    <link href="https://bugs.echoes.games/suggestions/707308/game-freezes-whenever-i-destroy-enemy-ship"/>
    <id>sug_rbvjmegdz4kyzg9</id>
    <published>2026-04-18T03:28:54Z</published>
    <updated>2026-04-20T14:35:22Z</updated>
    <content type="text/plain"/>
  </entry>
  <entry>
    <title>Why did you increase the cost of Rivets?</title>
    <link href="https://bugs.echoes.games/suggestions/707313/why-did-you-increase-the-cost-of-rivets"/>
    <id>sug_zkgz31b9q8tgy8e</id>
    <published>2026-04-18T05:13:20Z</published>
    <updated>2026-04-20T14:33:15Z</updated>
    <content type="text/plain">They were already expensive enough, first you have to find, and then mine copper, then drill out from the chunk to the balls, then smelt the ore (which to smelt you had to specially make fuel, which was this whole amout of effort.&#13;
then you have to take a bar, fuel a machine and get a strut? "&#13;
Geez, are you trying to extend gameplay and hide lack of features with extra grind?</content>
  </entry>
  <entry>
    <title>Sky Docks not spawning</title>
    <link href="https://bugs.echoes.games/suggestions/707421/sky-docks-not-spawning"/>
    <id>sug_v0q2amxvwtj9alp</id>
    <published>2026-04-18T21:57:26Z</published>
    <updated>2026-04-20T14:33:13Z</updated>
    <content type="text/plain">After discovering the bug with the Scouts, we made a new community world to play a bit on. As we played, we got to the initial Sky Dock, then started exploring out in the world. Hours later, we discovered a vastly annoying or worrying thing, in the entire map, no other Sky Docks appeared. Not on any of the Islands, the massive islands, or the small ones. The only place that had the Sky Dock was the initial one that was discovered.&#13;
We thought it was because we didn't research the locator, but even after researching it &amp; unlocking the signals, when we scanned the entire map... nothing showed up.&#13;
&#13;
(It's also possible that the world Seed, itself didn't have any others spawned in initially.)&#13;
File included is the World Name, Seed &amp; Password, that was made. ;)</content>
  </entry>
  <entry>
    <title>Second Tier Storage Crates stick out through the side of the ship</title>
    <link href="https://bugs.echoes.games/suggestions/707458/second-tier-storage-crates-stick-out-through-the-side-of-the-ship"/>
    <id>sug_jpcqpmsphhlocio</id>
    <published>2026-04-19T06:41:18Z</published>
    <updated>2026-04-20T14:33:12Z</updated>
    <content type="text/plain">The second tier of Storage Crates stick out through the side of the ship when tucked into one of the rounded hull pieces.</content>
  </entry>
  <entry>
    <title>Return Saplings to being destructable with base tool</title>
    <link href="https://bugs.echoes.games/suggestions/707564/return-saplings-to-being-destructable-with-base-tool"/>
    <id>sug_zjqiskwapk4trvh</id>
    <published>2026-04-20T02:17:46Z</published>
    <updated>2026-04-20T14:33:11Z</updated>
    <content type="text/plain"/>
  </entry>
  <entry>
    <title>Unfinished ship not recognized as ship and can not be deleted or finished</title>
    <link href="https://bugs.echoes.games/suggestions/706217/unfinished-ship-not-recognized-as-ship-and-can-not-be-deleted-or-finished"/>
    <id>sug_fcdngkrgqvevzjx</id>
    <published>2026-04-11T22:22:22Z</published>
    <updated>2026-04-13T16:35:01Z</updated>
    <content type="text/plain">I tried to build a second ship and started with lower hull sections. After a necessary reload I the hull was still there, but I could not attach any further parts and now I'm stuck with a halfway finish hull in the dry dock...</content>
  </entry>
  <entry>
    <title>Cant place Improved sails</title>
    <link href="https://bugs.echoes.games/suggestions/704698/cant-place-improved-sails"/>
    <id>sug_hk1b1qk6fm9vslv</id>
    <published>2026-04-03T11:59:21Z</published>
    <updated>2026-04-06T19:42:03Z</updated>
    <content type="text/plain">Can place normal sails but not the improved ones.  The improved sails that are already placed are from the previous patch. If i remove them i cant place them again. now i cannot fly without 3x the amount of sails.&#13;
&#13;
-Tried restarting world, game, and PC  (no effect)&#13;
- tried replacing the base hull (no effect)&#13;
- removed one  improved sail and cant place it again&#13;
- tried having all materials on player including the haulable (no effect)</content>
  </entry>
  <entry>
    <title>Can’t place red sail</title>
    <link href="https://bugs.echoes.games/suggestions/704752/cant-place-red-sail"/>
    <id>sug_t0dcrd3hor4nfg0</id>
    <published>2026-04-03T18:55:25Z</published>
    <updated>2026-04-06T14:30:02Z</updated>
    <content type="text/plain">Can’t place red sail, side one and regular, and randomly can been placed,&#13;
Happen once with the sawmill workbench,&#13;
Going on drydock doesn’t work&#13;
Even closin the game it won’t fix it</content>
  </entry>
  <entry>
    <title>Extremely long ghostly wood</title>
    <link href="https://bugs.echoes.games/suggestions/702875/extremely-long-ghostly-wood"/>
    <id>sug_1yhivra40vxbspz</id>
    <published>2026-03-24T17:35:12Z</published>
    <updated>2026-03-26T14:03:33Z</updated>
    <content type="text/plain">My original intention was to use my small boat to collect the wood, so that I wouldn't have to make the round trip. But I accidentally bumped into a tree. When I checked the storage rack, I found that there were already two pieces of wood inside. But when I took them out, they turned into extremely long pieces of wood. It's like carrying a tree on one's back. What's even more amazing is that these pieces of wood cannot be cut into planks by a sawmill.</content>
  </entry>
  <entry>
    <title>Walking through the void</title>
    <link href="https://bugs.echoes.games/suggestions/702562/walking-through-the-void"/>
    <id>sug_xje2kynkjokvsz7</id>
    <published>2026-03-23T02:59:45Z</published>
    <updated>2026-03-23T14:13:39Z</updated>
    <content type="text/plain">I was gliding through the air and hit the wrong button and rolled instead of just dropping. Ended up doing a roll in the air and then was just walking around in the void like it was ground. Did seem to be inside some kind of invisible barrier so could not walk to the next island.</content>
  </entry>
  <entry>
    <title>Explosives not Exploding</title>
    <link href="https://bugs.echoes.games/suggestions/702578/explosives-not-exploding"/>
    <id>sug_p0tvu66khmdrfpc</id>
    <published>2026-03-23T05:31:00Z</published>
    <updated>2026-03-23T14:13:38Z</updated>
    <content type="text/plain">Found multiple times that if you trigger the floating mines or the walking bombs (not sure what the correct names are), they will run through the animation up to point where the two halves split, but would not explode.</content>
  </entry>
  <entry>
    <title>Skydock sequence showing when very far away.</title>
    <link href="https://bugs.echoes.games/suggestions/702577/skydock-sequence-showing-when-very-far-away"/>
    <id>sug_i4zyjobo1532pkc</id>
    <published>2026-03-23T05:28:16Z</published>
    <updated>2026-03-23T14:13:37Z</updated>
    <content type="text/plain">I have now died multiple times while exploring with my jetpack.  if you turn into the direction of the Port, it shows the Skydock sequence when you first cleared the enemies.  Unfortunately it does not pause the game and if your stamina is low, you end up falling as you do not know what is happening.</content>
  </entry>
  <entry>
    <title>Bugged Crafting</title>
    <link href="https://bugs.echoes.games/suggestions/702100/bugged-crafting"/>
    <id>sug_ywkurbyxsvawptf</id>
    <published>2026-03-20T11:24:59Z</published>
    <updated>2026-03-20T14:34:26Z</updated>
    <content type="text/plain">Cant place Fabricator or anything that involves using a gold part you Haul on your back</content>
  </entry>
  <entry>
    <title>game shut down</title>
    <link href="https://bugs.echoes.games/suggestions/701738/game-shut-down"/>
    <id>sug_ywqxbhqxztd1d4p</id>
    <published>2026-03-18T17:12:59Z</published>
    <updated>2026-03-18T17:27:52Z</updated>
    <content type="text/plain">in the starter light house i found a tree in the back og the light house. everytime I have attempted to cut it shuts my game down it does not crash just does a close out this tree is on the right side. this is the port of boreas</content>
  </entry>
  <entry>
    <title>Unexpected: deconstruct upper hull behavior</title>
    <link href="https://bugs.echoes.games/suggestions/701399/unexpected-deconstruct-upper-hull-behavior"/>
    <id>sug_xxedhkflcj9ekdo</id>
    <published>2026-03-16T21:42:05Z</published>
    <updated>2026-03-17T02:33:29Z</updated>
    <content type="text/plain">Upper Hull pieces cannot be deconstructed while they have a deck square immediately below them, even if all other pieces would still be legally placed after deconstruction</content>
  </entry>
  <entry>
    <title>Unexpected: Haulable items move ship</title>
    <link href="https://bugs.echoes.games/suggestions/701380/unexpected-haulable-items-move-ship"/>
    <id>sug_4otkey1wzh9wb2i</id>
    <published>2026-03-16T20:25:01Z</published>
    <updated>2026-03-16T21:01:36Z</updated>
    <content type="text/plain">Haulable items - specifically logs retrieved with the winch - inside the hull of my 9000 weight ship move my ship around.  As few as 1 can cause an appreciable shift in altitude and orientation.</content>
  </entry>
  <entry>
    <title>Unexpected: Free Harpoons</title>
    <link href="https://bugs.echoes.games/suggestions/701382/unexpected-free-harpoons"/>
    <id>sug_0ojhegs0ghg2csl</id>
    <published>2026-03-16T20:28:24Z</published>
    <updated>2026-03-16T21:01:36Z</updated>
    <content type="text/plain">Winch guns come pre-loaded with a harpoon shot.  Deconstruction of the winch retrieves all spent resources and the harpoon shot goes to your inventory.</content>
  </entry>
  <entry>
    <title>Unexpected: Deck gun shots are blocked by railing</title>
    <link href="https://bugs.echoes.games/suggestions/701384/unexpected-deck-gun-shots-are-blocked-by-railing"/>
    <id>sug_tp2oqk8is9wlyar</id>
    <published>2026-03-16T20:34:38Z</published>
    <updated>2026-03-16T21:01:36Z</updated>
    <content type="text/plain">A deck gun placed with a curved railing in the same square cannot fire downwards, the railing blocks the shot despite the muzzle and barrel of the gun being clear of said railing.</content>
  </entry>
  <entry>
    <title>lifters drain fuel while standing still</title>
    <link href="https://bugs.echoes.games/suggestions/700747/lifters-drain-fuel-while-standing-still"/>
    <id>sug_jbcyebtnhyfyw2v</id>
    <published>2026-03-13T13:23:39Z</published>
    <updated>2026-03-16T14:17:15Z</updated>
    <content type="text/plain">t i'm losing fuel on lifters without moving anywhere.&#13;
As I saw the leak I turned the engines on and off, but nothing changed, I was still losing fuel.&#13;
Also losing fuel while docked...</content>
  </entry>
  <entry>
    <title>starboard sails and port sails inconsistancy</title>
    <link href="https://bugs.echoes.games/suggestions/700032/starboard-sails-and-port-sails-inconsistancy"/>
    <id>sug_dql1einb00kkorl</id>
    <published>2026-03-09T20:39:17Z</published>
    <updated>2026-03-16T14:17:14Z</updated>
    <content type="text/plain">when attaching a port sail to a ship, if there is another port sail two-spaces-back-and-once-to-starboard, then it says that the sail is blocked and cannot be placed whereas if the same scenario is replicated on the starboard side then it can be placed, this lead to about 30 minutes of frustration. please fix. thank you! :)</content>
  </entry>
  <entry>
    <title>Mine Effect not disappearing after Detonation</title>
    <link href="https://bugs.echoes.games/suggestions/701046/mine-effect-not-disappearing-after-detonation"/>
    <id>sug_s8so41m5q9azb73</id>
    <published>2026-03-15T03:38:38Z</published>
    <updated>2026-03-16T14:17:12Z</updated>
    <content type="text/plain">So I made a new save (World: Captain Harlock, Seed: Arcadia) &amp; found that if I am flying by the Mines to trigger them, as long as I speed away super fast, the Mines will detonate. But afterwards, the detection fields will persist, leaving a sweet visual glitch in it's place.&#13;
(Exiting to Main Menu &amp; relogging in, will wipe the visual glitch.)</content>
  </entry>
  <entry>
    <title>Unable to place an improved port/starboard sail.</title>
    <link href="https://bugs.echoes.games/suggestions/701227/unable-to-place-an-improved-portstarboard-sail"/>
    <id>sug_tigeha4chqgr6xz</id>
    <published>2026-03-16T03:31:01Z</published>
    <updated>2026-03-16T14:17:11Z</updated>
    <content type="text/plain">Client 0.17.3/Server 0.17.03&#13;
&#13;
After game restart, I cannot place an improved port or starboard sail. I don't get any errors. I don't think anything is conflicting, like a floor or any equipment/crafting/storage. I have tried in dry dock and out in the sky. I have an abundance of materials. All materials in character inventory. &#13;
&#13;
Can provide video.</content>
  </entry>
  <entry>
    <title>Chain axe audio bug</title>
    <link href="https://bugs.echoes.games/suggestions/698429/chain-axe-audio-bug"/>
    <id>sug_yxsotx8irch3z0a</id>
    <published>2026-03-06T18:07:32Z</published>
    <updated>2026-03-07T22:17:23Z</updated>
    <content type="text/plain">Chain axe keeps making noise when used once. The audio track doesn't stop. Also the chain axe is gone from the hand, when selected with rmb after one hit. &#13;
&#13;
(Is it not a good idea to have a slot for the equiped weapon?)</content>
  </entry>
  <entry>
    <title>Splitting stacks STILL causes a visual glitch. (listed as fixed)</title>
    <link href="https://bugs.echoes.games/suggestions/698306/splitting-stacks-still-causes-a-visual-glitch-listed-as-fixed"/>
    <id>sug_shctybirjq6bkpb</id>
    <published>2026-03-06T07:04:02Z</published>
    <updated>2026-03-06T15:39:02Z</updated>
    <content type="text/plain">When aborting a shot and trying to use up ammo in the deck gun by pressing "e", I will get a visual glitch if I don't have any space for the other type of ammo to go to when trying to put in a half stack of my ammo in my inventory.</content>
  </entry>
  <entry>
    <title>Cloud Emissions can sometimes reveal asset hard edge</title>
    <link href="https://bugs.echoes.games/suggestions/697962/cloud-emissions-can-sometimes-reveal-asset-hard-edge"/>
    <id>sug_yere0igqhkbnkrj</id>
    <published>2026-03-04T14:05:07Z</published>
    <updated>2026-03-05T18:57:08Z</updated>
    <content type="text/plain">See attached photo</content>
  </entry>
  <entry>
    <title>Ascend/Descend doesnt stop ascend/descend when helm is disengaged</title>
    <link href="https://bugs.echoes.games/suggestions/697968/ascenddescend-doesnt-stop-ascenddescend-when-helm-is-disengaged"/>
    <id>sug_pgzibsdijarpac1</id>
    <published>2026-03-04T14:43:29Z</published>
    <updated>2026-03-05T18:56:58Z</updated>
    <content type="text/plain">I quickly left my ship while ascending. It kept ascending forever.&#13;
&#13;
Throttle works as intended. It continues even if helm is disengaged.&#13;
Direction works as intended. Last direction continues if hull is disengaged.&#13;
&#13;
Ascend/Descend feels as if it should level out when hull is disengaged. Currently it does not. &#13;
&#13;
Only way to retrieve the ship without another ship, is if the player has the hammock installed. The player can die and respawn on the rising ship.&#13;
&#13;
If the player releases the ascend/descend key while still engaged with the helm, the ship levels out as expected. The issues is only when the helm is disengaged.</content>
  </entry>
  <entry>
    <title>Haulable items spawning from deconstruction breaking game</title>
    <link href="https://bugs.echoes.games/suggestions/698063/haulable-items-spawning-from-deconstruction-breaking-game"/>
    <id>sug_4k19jhzvhsopuw4</id>
    <published>2026-03-04T22:01:21Z</published>
    <updated>2026-03-05T18:56:55Z</updated>
    <content type="text/plain">If deconstruction of an item that uses a haul item it causes dedicated server to pop a debug error and crashes the game. Thought it was a broken map. Did a completely fresh install following the steps provided and same result. Servers worked before last patch.</content>
  </entry>
  <entry>
    <title>hard laggs on build or repair ship in later game on 17.2 update</title>
    <link href="https://bugs.echoes.games/suggestions/697569/hard-laggs-on-build-or-repair-ship-in-later-game-on-172-update"/>
    <id>sug_zmvvpgkbm8ycjwa</id>
    <published>2026-03-02T12:54:09Z</published>
    <updated>2026-03-02T16:16:11Z</updated>
    <content type="text/plain">Apparently, the developers used the old recipe part counting system, which only used the player's inventory, and added all the chests on the ship to the list in the new 0.17.2 update. However, the system requires a complete overhaul because now, every time you repair or build any object, the game starts counting all the items in all the chests, leading to severe lag, up to a minute of waiting time each time you build something even on my 9800x3d processor it laggs hard ^^&#13;
&#13;
Instead of scanning all ship containers every time the player builds or repairs something, consider implementing a cached, event-driven resource registry.&#13;
&#13;
Maintain an aggregated resource pool for the ship that updates only when inventories actually change (items added, removed, containers destroyed, etc.). Building and repairing should check against this cached total instead of iterating through every chest on each action.&#13;
&#13;
Additionally, keep an indexed mapping of item types to the specific container slots that hold</content>
  </entry>
  <entry>
    <title>Lifters missing.</title>
    <link href="https://bugs.echoes.games/suggestions/697567/lifters-missing"/>
    <id>sug_hxboinx2h8h9rkz</id>
    <published>2026-03-02T12:44:49Z</published>
    <updated>2026-03-02T16:16:10Z</updated>
    <content type="text/plain">Lifters missing, i have all other Tier 2 items unlocked and available.</content>
  </entry>
  <entry>
    <title>destroyed crate cannot be rebuilt</title>
    <link href="https://bugs.echoes.games/suggestions/697231/destroyed-crate-cannot-be-rebuilt"/>
    <id>sug_vqb9aoa0ftxamzh</id>
    <published>2026-02-27T22:06:11Z</published>
    <updated>2026-03-02T01:39:07Z</updated>
    <content type="text/plain">When ships got damaged, most of the hulls and parts can be rebuilt. EXCEPT crates. There is a pop-up that gives you an option to rebuild but every time you click "E", you interact with the crate just like normal as if nothing is damaged. Moving items off the crate does not help. &#13;
&#13;
Very frustrating and time-consuming for the work-around; having to move items away from "ghost-state" crate, destroyed it and having to build a new crate on top of the old one.</content>
  </entry>
  <entry>
    <title>Inventing Liftium Fuel Removes Maneuvering Furl from Invention Desk</title>
    <link href="https://bugs.echoes.games/suggestions/697379/inventing-liftium-fuel-removes-maneuvering-furl-from-invention-desk"/>
    <id>sug_pan5wvj6oclhozy</id>
    <published>2026-03-01T02:50:27Z</published>
    <updated>2026-03-02T01:39:05Z</updated>
    <content type="text/plain">I finally figured out the issue, if you invent the Liftium Fuel Cell ( For Loom) before the Maneuvering Fuel which uses 5x Corel Bell at the Invention desk to unlock lifters. It disappears completely .</content>
  </entry>
  <entry>
    <title>Reaper Turret can no longer be built</title>
    <link href="https://bugs.echoes.games/suggestions/696956/reaper-turret-can-no-longer-be-built"/>
    <id>sug_wt2qemelw8emfo6</id>
    <published>2026-02-26T18:15:12Z</published>
    <updated>2026-02-27T14:44:59Z</updated>
    <content type="text/plain">Reaper turret can no longer be built as it requires 2 haulable items and you can no longer make kits</content>
  </entry>
  <entry>
    <title>Reaper Turret</title>
    <link href="https://bugs.echoes.games/suggestions/696976/reaper-turret"/>
    <id>sug_jq2dvu5r2j1wopl</id>
    <published>2026-02-26T20:12:33Z</published>
    <updated>2026-02-27T14:44:58Z</updated>
    <content type="text/plain">So, with the most recent update the Reaper Turret requires just the sock absorber, which is good it requires just the one thing, however here's the issue, with the phasing out of the kits, it still requires the Pneumatic Cyclinder and the Shock Asborber, which you can't carry both.</content>
  </entry>
  <entry>
    <title>Aether Loom recipe bug</title>
    <link href="https://bugs.echoes.games/suggestions/697069/aether-loom-recipe-bug"/>
    <id>sug_zlxmysg7a80bo4s</id>
    <published>2026-02-27T06:16:43Z</published>
    <updated>2026-02-27T14:44:58Z</updated>
    <content type="text/plain">I went off to explore the world and when i stopped at a port to activate a recipe only 1  recipe showed up,( i have most all the recipes unlocked and it was working fine until i left port to explore), so i thought maybe i needed to return to the same port but i found the same thing at that port. Plz advise.</content>
  </entry>
  <entry>
    <title>BUG-unable to undock</title>
    <link href="https://bugs.echoes.games/suggestions/696750/bugunable-to-undock"/>
    <id>sug_ee7l1jckyrt3k9y</id>
    <published>2026-02-25T19:40:39Z</published>
    <updated>2026-02-25T20:02:12Z</updated>
    <content type="text/plain">Was experimenting with boat building, was trying to build a new one. Instead of deleting everything to test a design, something happened, an error popped up that prevented new building pieces being placed, any placed are unable to delete. Also now cause of this, my vessel is now stuck and unable to undock.</content>
  </entry>
  <entry>
    <title>Lower hull does'nt count as cover</title>
    <link href="https://bugs.echoes.games/suggestions/696729/lower-hull-doesnt-count-as-cover"/>
    <id>sug_8torgzcjmsulh9s</id>
    <published>2026-02-25T18:02:32Z</published>
    <updated>2026-02-25T19:10:36Z</updated>
    <content type="text/plain">Adding a lower hull above a station is not considered a a roof for stations activation</content>
  </entry>
  <entry>
    <title>crafting not working for multiple parts</title>
    <link href="https://bugs.echoes.games/suggestions/696619/crafting-not-working-for-multiple-parts"/>
    <id>sug_rgguzfvlzxl7z7o</id>
    <published>2026-02-25T05:55:55Z</published>
    <updated>2026-02-25T15:37:06Z</updated>
    <content type="text/plain">stations not unlocking after inventing them. you invent them but can't get the slip to actually build it. also, can't make wire or rivets. after you invent them, you can't find them anywhere to actually craft them.</content>
  </entry>
  <entry>
    <title>Keybinds maping does'nt 100% work</title>
    <link href="https://bugs.echoes.games/suggestions/696625/keybinds-maping-doesnt-100-work"/>
    <id>sug_nqhjk4llzvarte4</id>
    <published>2026-02-25T07:15:40Z</published>
    <updated>2026-02-25T15:36:56Z</updated>
    <content type="text/plain">The new keybinds maping is super coool and fun BUT there is some action hard coded with some keys like Glider dropp/cancel to CTRL. &#13;
&#13;
You can bind the doge/dropp to a key like ALT and doge prefectly but the dropp action is still bind to CTRL no mater what key you change. &#13;
&#13;
I think they may be others action harded coded to some key but this is the one I found for now.</content>
  </entry>
  <entry>
    <title>Crude Helm will not remove/delete from ship</title>
    <link href="https://bugs.echoes.games/suggestions/696580/crude-helm-will-not-removedelete-from-ship"/>
    <id>sug_t8jot57oa0cu5j6</id>
    <published>2026-02-24T23:53:56Z</published>
    <updated>2026-02-25T01:08:28Z</updated>
    <content type="text/plain">While docked at a DryDock, I began to realize I should upgrade my ship, but I wanted to move the helm to a different spot int he layout I have in mind....&#13;
&#13;
Thus, trying to remove/delete it, I seemed to have deleted other parts of the ship, as it is unable to target the helm (red glow outline) and targets the other side objects and removes them. &#13;
&#13;
After then deciding to delete the entire ship, the last platform and helm are all that remain and the helm still does not remove/delete. And cannot delete the platform for which the helm sits on either. Cannot target either of them.&#13;
&#13;
Will attempt to make a new ship in the other dock space, and see if this replicates in the other ship/space. Will update here and fill in what the result of that will be...&#13;
&#13;
Images added.</content>
  </entry>
  <entry>
    <title>After patch I cannot connect to server.</title>
    <link href="https://bugs.echoes.games/suggestions/696552/after-patch-i-cannot-connect-to-server"/>
    <id>sug_0rulccbsp7f74oo</id>
    <published>2026-02-24T21:09:21Z</published>
    <updated>2026-02-24T21:56:54Z</updated>
    <content type="text/plain">After patch v0.17.0 I loaded into my game and the main lighthouse had disappeared, along with the storage container that had all my haulable items.  It then respawned me at the starting point without my ship.  I quit and now when I try to load the game it gives me an error saying "Unexpected error while connecting to server. Could not enter world."</content>
  </entry>
  <entry>
    <title>crude maneuvering fuel</title>
    <link href="https://bugs.echoes.games/suggestions/695934/crude-maneuvering-fuel"/>
    <id>sug_0611yw3v5ylghvc</id>
    <published>2026-02-20T21:40:46Z</published>
    <updated>2026-02-21T02:44:30Z</updated>
    <content type="text/plain">when I researched crude speed fuel, it said I would also unlock crude maneuvering fuel, it did not. That's fine whatever, but that also removed my ability to research crude speed fuel.</content>
  </entry>
</feed>
